﻿#region [RotationUtil using Statements]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#endregion

namespace WP7_XNA_Accelerometer_Simulator.Utils.Rotation
{
    /// <summary>
    /// This class is used to determine wich kind of rotation is
    /// being used on the GameObject3D
    /// </summary>
    public static class RotationUtil
    {
        public enum RotationType { Pitch, Yaw, Roll };
    }
}
